Day 1 and 2


Okay I know I posted day 2 first. 

But in the first two days I'm just setup the Project. 

Simple spawn script and movement controller for the enenemy. Just checking screen size and walk in boundry.

Also im write a simple touch manger. Checking first tap and destroy enemy if under finger.  

The main and option menu are made in a few minutes. And provide the very basics. Fundamental spawn settings like: size, speed, random speed modify and amount of spawned mice. The General Settings are sound volumen (yes I'm made a sound on die too) and you can change the desire press time for go back into main menu. 

I'm drawed finally the arts for this game and, Done. 

Basicly I'm did just enough to have a running game that works how intended. 


BTW this is my first game using unity. 

I'm created games with Godot Unreal Engine since a long time. 

But never with unity. That means I'm learning it while doing. The only reason I'm using unity is,  mobile games are very complex to do with unreal engine. The setup for the right tools (android studio) are ugly. And the final reason: Performance, yeah of course for big games unreal still has his head in front but on small project you don't want the more work. 

I don't like unity much at this time but I'm happy about the unity manual. They well structured and very easy to get. 


I'm building this app just for my cats and for the process of coding self. And yes my kitten is already jumped verses my Desktop :) 

Files

CatTap V1.0.2 30 MB
45 days ago

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